A few months ago, I was debating with a friend about the use of Large Language Models (LLMs) in game design.
My friend argued that LLMs were too unpredictable to be used consistently in games and should not be used for “live mechanics,”…
A few months ago, I was debating with a friend about the use of Large Language Models (LLMs) in game design.
My friend argued that LLMs were too unpredictable to be used consistently in games and should not be used for “live mechanics,”…